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DC Field | Value | Language |
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dc.contributor.author | طالبي, امينة | - |
dc.date.accessioned | 2023-09-14T09:00:54Z | - |
dc.date.available | 2023-09-14T09:00:54Z | - |
dc.date.issued | 2023-06-10 | - |
dc.identifier.uri | http//localhost:8080/jspui/handle/123456789/10373 | - |
dc.description.abstract | This study aims to identify the semiotic meanings of video games content and uncover explicit and implicit meanings by employing semiotic analysis methodology. It consists of four systematic chapters. The first chapter provides an overview of the methodological steps adopted in the study. The second chapter explores the nature of video games. The third chapter is the applied chapter, where I analyze the study's data, including slogans and symbols, using Roland Barthes' semiotic analysis approach. The fourth and final chapter presents the study's results, followed by a conclusion. | en_US |
dc.title | الدلالات الرمزية لمحتوى الالعاب الالكترونية - دراسة سيميولوجية للعبة الببجي الالكترونية | en_US |
Appears in Collections: | 1.مذكرات العلوم الإنسانية |
Files in This Item:
File | Description | Size | Format | |
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الدلالات الرمزية لمحتوى الالعاب الالكترونية -طالبي امينة-سمعي بصري.pdf | 3,05 MB | Adobe PDF | View/Open |
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