Please use this identifier to cite or link to this item: http//localhost:8080/jspui/handle/123456789/10373
Full metadata record
DC FieldValueLanguage
dc.contributor.authorطالبي, امينة-
dc.date.accessioned2023-09-14T09:00:54Z-
dc.date.available2023-09-14T09:00:54Z-
dc.date.issued2023-06-10-
dc.identifier.urihttp//localhost:8080/jspui/handle/123456789/10373-
dc.description.abstractThis study aims to identify the semiotic meanings of video games content and uncover explicit and implicit meanings by employing semiotic analysis methodology. It consists of four systematic chapters. The first chapter provides an overview of the methodological steps adopted in the study. The second chapter explores the nature of video games. The third chapter is the applied chapter, where I analyze the study's data, including slogans and symbols, using Roland Barthes' semiotic analysis approach. The fourth and final chapter presents the study's results, followed by a conclusion.en_US
dc.titleالدلالات الرمزية لمحتوى الالعاب الالكترونية - دراسة سيميولوجية للعبة الببجي الالكترونيةen_US
Appears in Collections:1.مذكرات العلوم الإنسانية



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

Admin Tools